McStabStab: I don't like it when games move the goalposts on already set mechanics. The next one is just broken buggy games that go beyond a launch window and are still broken and bad (I'm looking at Outriders, Cyberpunk2077, Wolcen Lords of Mayhem.) All games that where just bad with this weeks and weeks after they released. Also, save systems tend to annoy me that state something like "can't save while in combat" but I'm away from where I was, but since something saw me, oop cant save yet. Annoying to do that during huge lengthy sections that I cant save in. This type of saving doesn't respect my time and I often find myself having to end games abruptly. If I have to complete a whole board before it'll save, I'll usually leave it or take a lot longer to beat it. There's other dealbreakers but this one gets the most of games I actually pay for and play. The constant hand in wallet is a massive reason I just don't look at a lot of games now.ĭXCHASE: Bad save systems. Now I see most games as front ends to my credit card and with NFT etc coming, its only getting worse. I happily play a game that has 80 hours of content otherwise. I don't mind grinding on my own terms every so often, but I do not care for games that halt all progress until you've filled some arbitrary progress bar by doing repetitive actions.Ĭolif: I generally don't buy games that have barriers erected in them just to bloat them to 80 hours of "gameplay". Much like the cyclops in the movie Krull, which can see into the future but only the moment of his own death. WELL WHO WAS RIGHT, SAMUEL? Honestly though, this foresight is both a blessing and a curse. I remember coming back from seeing Cyberpunk at E3 and telling then UK editor-in-chief Samuel Roberts that I could tell the combat was going to feel wonky without even touching it. Which I've now made an almost insurmountable bar to clear. Tim Clark, Brand Director: Not proud to say this but I (obviously) give up on shooters pretty fast if I deem the feel of the gunplay to be worse than Destiny 2.
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